
cc licensed flickr photo shared by TW Collins
I must qualify the following words by saying, “For the past ten hours, I have been reading/thinking about game design and the adaptation of commercial games as each applies to education.” Both lines of inquiry seem like a happy, welcomed educational endeavor, but approximately ten hours into my assignments, I am quite exhausted. Thinking about gaming and education is mentally taxing. I never thought that the words would filter from my brain to words on a blog post. The qualification is necessary because I now realize that I don’t know squat, and ten hours of studying is an inefficient period despite numerous years of playing video games. I thought that I knew about games, video-based or otherwise, but I was a bit deluded.
As a part of a course assignment, I was told that I needed to find a game and adapt it to a learning setting. I chose a familiar game for me, The Hollywood Stock Exchange (HSX). The paragraphs below describe how I would use mathematics AND rudimentary economic principles to teach some real-world ideas about money, investing, and decision-making to middle school students. Namely, what habits of mind and personal questions does it take to make mathematical decisions with bottom-line consequences? I will let the ideas filter out as good, bad, or otherwise…
The game that I am using for the first game design challenge is The Hollywood Stock Exchange (HSX). This game may or may not be well known, but it is a diversion that I access occasionally over the course of a given year. I was an early HSX adopter and was once a top player, but my account now lies relatively dormant.
The Hollywood Stock Exchange “is a web-based, multiplayer game in which players use simulated money to buy and sell “shares” of actors, directors, upcoming films, and film-related options” (Wikipedia). An entire community exists within HSX and the surrounding fan-affiliated websites such that Hollywood itself looked upon this game as an indicator of a potential box office success or failure. HSX may or may not be a viable thermometer for movie moneymaking in 2010, but I confidently assert that I learned the value of high-dollar trading and basic economic principles through my game play.
I never had the guts to actually use HSX to support mathematics or economics in my classroom. I taught in mostly affluent independent schools with a loose religious affiliation, and I felt that “buying and selling” people might ruffle a few feathers. This would probably happen in public school settings as well. As an aside, the questions that follow this introduction mostly refer to movie stocks, not actual people.
I drew upon sixth grade standards in the Virginia curriculum as a starting point. However, the questions actually use mathematics as a rationale for economic decisions, something that I feel is much more relevant than simply solving problems and computing mathematical equations. Economic decisions, often mathematically based, appear to be something that isn’t important according to Virginia’s educators. Hmmm. Mathematics appears to = solving math problems, at least according to a superficial reading of the sixth grade SOLs.
I tried to gear my questions around the very real connection between mathematics and economics, whether or not the specific questions are developmentally appropriate. I do recognize that some of the questions might be phrased in a way that embeds unnecessary uncertainty and a complexity that is overwhelming at first blush; I know the layout, mathematics, and inner workings in a way that a novice user might not. Ideally, HSX would be an ongoing, recurring constant that weaved in and out of the mathematics curriculum for this fictitious classroom. I believe that this would eliminate some of unknowns associated with the grab-and-use culture that surrounds the teaching profession. Furthermore, I have not vetted all of the questions that appear below through proper channels (namely, testing questions with similarly aged family members). I reserve the right to say that I am completely “off my rocker.”
Nevertheless, the task was to take a “well-known game” and brainstorm five ideas for how I could use it in a learning setting to meet a specific goal of my choice. My goals and choices happen to be standards, listed in bold.
The first question is not the best…
6.6 The student will solve problems that involve addition, subtraction, multiplication, and/or division with fractions and mixed numbers, with and without regrouping, that include like and unlike denominators of 12 or less, and express their answers in simplest form.
If I buy 3 shares of Diary of a Wimpy Kid (WIMPY) at $55.99 and there is a 1% commission on the total price of the three shares, how much money will I need to have?
See http://www.hsx.com/security/view/WIMPY
6.7 The student will use estimation strategies to solve multistep practical problems involving whole numbers, decimals, and fractions (rational numbers).
Estimate the price of Men in Black 3 (MIB3) at five different months. What is the average price of the five dates? Do you think that this average is useful for determining whether or not to buy stock in this offering? Explain.
See http://www.hsx.com/security/view/MIB3
6.8 The student will solve multistep consumer-application problems involving fractions and decimals and present data and conclusions in paragraphs, tables, or graphs.
What percentage of the total portfolio amount is Tron 2 (TRON2)? Represent the results in a pie graph. After examining the historical trends, do you see this as a worthwhile investment over the next few months?
In order to answer this problem, students must log into a portfolio. I am including a snapshot of my portfolio below (even though you it is difficult to read without clicking on the image).

6.18 The student, given a problem situation, will collect, analyze, display, and interpret data in a variety of graphical methods, including:
a) line, bar, and circle graphs;
Display the monthly percent change of the following movies in a bar graph. Using both the graph and the relative cost of the stock offerings, which stock would you recommend me to buy (if I bought the maximum number of shares with commission)? Explain. What other data (not opinions) might influence your decision?
Iron Man 2 (IRNM2): http://www.hsx.com/security/view/IRNM2
I am Legend 2 (LEGN2): http://www.hsx.com/security/view/LEGN2
The Tooth Fairy (TOFRY): http://www.hsx.com/security/view/TOFRY
6.19 The student will describe the mean, median, and mode as measures of central tendency, describe the range, and determine their meaning for a set of data.
Find the mean, median, and mode for the six dates listed for Toy Story 3 (TOYS3) on the graph at http://www.hsx.com/security/view/TOYS3. Which one of your calculations would serve as THE BEST guide for determining whether to purchase stock in this offering? Explain.